FEATUREFEATURE

Did Walt Disney Really Kneel to See the Park from a Child’s Perspective?

As Disneyland celebrates its 70th anniversary, I am reminded of a cast member (Disney park employee) telling us that Walt Disney would kneel down in the park to see things from a child’s eye level to make sure that the magic worked for the smallest guests.

Whether or not he actually did this (a little research shows no confirmed evidence), the story persists for a reason. It's not really about knees or sightlines. It's about empathy, observation, and putting people first - all designerly skills that make a difference in every creative field.

Imagine designing something not just for people but with their perspective in mind. That’s what makes experiences stick. Whether you're building theme parks or mobile apps, creating policies or services, the ability to see through someone else’s eyes is a quiet superpower.

Disney Imagineers (creative team behind Disney experiences) still apply this philosophy. Take the Cinderella Fountain at Magic Kingdom, where a crown appears on Cinderella’s head - but only if you're viewing it from a child’s height. That’s not an accident. That’s intentional, thoughtful design.

In my own work, I’ve seen this principle come to life in call centers, retail, and insurance offices - where kneeling might not be literal, but the mindset is the same. Ask the extra question. Observe quietly. See the system from the perspective of the person with the least power in the room.

You don’t have to be a designer to be designerly. You just need to stay curious, be present, and practice empathy that leads to action. Walt Disney may not have crouched to check sightlines, but the fact that so many believe he did speaks volumes. It reminds us that how we design is just as important as what we design.

As Disneyland hits 70, the idea of "thinking like a child" really is timeless for creating wonder, solving real problems, and building with heart.

Here’s to 70 more years of curiosity, care, and creative kneeling!

 

PROMPTPROMPT

Put People First Prompts

Ask Yourself: What unintended consequences might this create for people who aren’t like me?

Ask Others: Where in this flow do we expect users to adapt to us instead of the other way around?

Ask AI: When prompting:

Who could be harmed by this design, and how might we reduce that risk?

 

PEOPLE FIRSTPEOPLE FIRST

We have bad luck with fridges. About every 5-7 years.

It was time - we got a new fridge this weekend.

Not some fancy model with a touchscreen, voice control, or built in entertainment system. Just a fridge with a water and ice dispenser.

But this time I had to use an app to set it up.

And I found a setting that changed everything.

I could have the dispenser reset to what we use most. Water.

Simple, right?

With two teens in the house, this is a game-changer.

No more surprise ice or hail showers after they use it.

This fridge company got it.

It’s about putting people first. Even for small things.

Instead of sticking to the status quo, they thought about the people using it.

This fridge might not tweet, but that one setting makes us think about one less thing.

Put people first.

Even for small things.

Before technology.

Before the status quo.

Put People First is one Designerly behavior - read on for curated content about other designerly skills.

 

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VISUAL COMMUNICATIONVISUAL COMMUNICATION

CREATIVITYCREATIVITY

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UNTIL NEXT TIMEUNTIL NEXT TIME

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